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November 8, 2004
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Powered Suit by RyujinDX Powered Suit by RyujinDX
From Anno Astra

Powered Suit

The powered suit had its beginnings in the early decades of the twenty-first century, with the development of a powered leg harness. While it permitted infantry to bear heavy loads in rough terrain, it had limited combat effectiveness, being prone to mechanical breakdown, possessing a crude control system and always in need of constant maintenance. In the decades that followed, advances in various technological fields made possible the construction of power-assisted exoskeletons. These were not considered suitable for use in combat, as the control systems available had slow response times and inefficient feedback systems. Movement had to be deliberate and preplanned; natural, spontaneous action was virtually impossible to achieve. This, coupled with the low-density energy storage methods then in use, made infantry powered armour impractical at the time.

Then came the need for a single vehicle suitable for a multitude of roles, to be carried in 'slowboats,' huge colony ships traveling at sublight velocities. From this was born the mobile suit; research and development efforts were now focused on its improvement and refinement. The concept of powered armour was to languish, at least for a time.

Early Generation Powered Suit

Early generation powered suits practical for infantry use were made possible by the technological advances brought forth by the mobile suit. A merging of superstrong materials, synthetic musculature and high-density energy storage systems gave these suits the necessary strength and reaction speed. The use of tactile feedback systems and pressure-activated sensor layers solved the problems of control and balance, by using the human body's own senses in lieu of the automated control system used in early mobile suits. The suit's inner layer sensed the pressure applied by the wearer's muscles and reacted accordingly, at the same time transmitting to the wearer any sensations felt by the suit's outer layer. Despite these advances, operating these suits was still demanding work, as there was always an infinitesimal lag between the wearer's movement and the suit's reaction. During this pause, the wearer would be struggling against inertia and the suit's weight. The lag was even worse with a poorly fitted suit. The attendant skin chafing and sore muscles were only a few of the problems one faced while wearing a powered suit.
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:iconbalthnae:
Balthnae Featured By Owner May 8, 2008
Nice backstory, and very efficient design. Have you hea of the SARCOS powered armor? The we might have powered armor within a decade!
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:iconryujindx:
RyujinDX Featured By Owner May 11, 2008
Yeah. I spammed the link to the SARCOS news video in a bunch of forums back then.
Reply
:iconmatmusada:
MatMusada Featured By Owner Nov 9, 2004
Very tight background story.As for the design,nothing short of good,although,I'd love to see you place your mecha in a battle scene.Good job,though.
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:iconstarchild6891:
starchild6891 Featured By Owner Nov 8, 2004
If this is not fanart, and your own original idea, then wow do you have a good imagination. Nice little history lesson in the deviant description, btw. If this really is your own idea and story, then run with it as far as possible. If it's fanart, well...you apparently have good tastes. Either way -- best of luck to you.
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:iconryujindx:
RyujinDX Featured By Owner Nov 8, 2004
Thanks! Yep, all original...
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