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November 12, 2009
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Akagi by RyujinDX Akagi by RyujinDX
The Akagi, the original 'real robot route' male character's mecha from Super Robot Wars Eternity, a fanmade version of the popular Super Robot Taisen video game series, currently under development by Sasori Zero Labs.

Blog: [link]
Main Site: [link]

The Akagi's design is a homage to, and intentionally incorporates elements from, the mecha featured in several well-known and not-so-well-known shows.
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:iconspeedstriker:
speedstriker Featured By Owner Jun 5, 2010
I was surprised that Ryujin is a part of the SRWE project. Are you responsible for the design, or just this art? Regardless, good job with this one! Mind throwin' in a few action frame sketches? I'd imagine that this thing would have some amazing AMBAC and vernier action!
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:iconryujindx:
RyujinDX Featured By Owner Jun 8, 2010
My design, but with lots of creative input from Sas & VF.
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:iconrob-cavanna:
Rob-Cavanna Featured By Owner Mar 6, 2010
Very well painted! And an excellent design to boot! :thumbsup: :nod:
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:iconel-bronco:
El-Bronco Featured By Owner Mar 6, 2010  Hobbyist Digital Artist
Very cool!
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:iconsledgeviper:
sledgeviper Featured By Owner Mar 6, 2010
reminds me of "Aura Battler Dunbine" because of the face.

nice ;)
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:icondasadam:
dasAdam Featured By Owner Jan 27, 2010
this shading is really badass looking =)
of course i dig the design and the color scheme as well !
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:iconseraphiczero:
Seraphiczero Featured By Owner Dec 14, 2009
This will seem like a dumb and completely random question compared to everything else, but what do you suggest as a good backdrop for mecha profiles like this? How did you go about making this background, Ryujin? =p
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:iconryujindx:
RyujinDX Featured By Owner Dec 20, 2009
Sorry for the delay; I often don't check dA for weeks at a time.

Imho, the background colour depends a lot on the style & intent. For example, static lineart, with sharp, clearly defined black lines & high-contrast colours would call for a white or neutral/gray backdrop in keeping with a 'technical/informative' feel.

In the Akagi's case, the lack of initial, properly formed lineart makes me use a backdrop colour that's the same as the subject's primary colour:
[link]

Afterwards, I changed it to something that contrasted well with the subject's colour. I avoided light colours so my highlights wouldn't meld with the background:
[link]

The background itself was made using the digital watercolour brush in Painter IX; I just set it to a large pixel diameter in order to slap on random shades of colour with the help of the 'ctrl'/eyedropper tool. I use the digi-watercolour brush because it doesn't overlap lines drawn with the pencil tool/brush. I can then selectively erase either the pencil marks or the watercolours with their respective erasers. The watercolour brush also gives this grainy effect which you can clearly see at the lower left, next to the foot. This graininess, I feel, suits the Akagi's rendering style better than a plain, flat colour.

A colour change was requested afterwards which came out ok after I manipulated the hue in Photoshop, but I had to redo the backdrop--again:
[link]

Personally, I'd like to do more fancy stuff like proper borders, geometric patterns, etc. but I'm kind of lazy when it comes to that.
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:iconseraphiczero:
Seraphiczero Featured By Owner Dec 20, 2009
Ah, it's not problem. Thanks for educating the uneducated. And I suppose not a lot of people got to see those WIP. *saved* I think those tips will help on my subsequent projects.

Lazy, too, eh? Seems to be a trend in talented people/geniuses. =x
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:icontalongman:
talongman Featured By Owner Nov 15, 2009  Hobbyist General Artist
the waist area for me is a zaku while the head kinda reminds me of the arbalest
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