The Akagi, the original 'real robot route' male character's mecha from Super Robot Wars Eternity, a fanmade version of the popular Super Robot Taisen video game series, currently under development by Sasori Zero Labs.
I was surprised that Ryujin is a part of the SRWE project. Are you responsible for the design, or just this art? Regardless, good job with this one! Mind throwin' in a few action frame sketches? I'd imagine that this thing would have some amazing AMBAC and vernier action!
This will seem like a dumb and completely random question compared to everything else, but what do you suggest as a good backdrop for mecha profiles like this? How did you go about making this background, Ryujin?
Sorry for the delay; I often don't check dA for weeks at a time.
Imho, the background colour depends a lot on the style & intent. For example, static lineart, with sharp, clearly defined black lines & high-contrast colours would call for a white or neutral/gray backdrop in keeping with a 'technical/informative' feel.
In the Akagi's case, the lack of initial, properly formed lineart makes me use a backdrop colour that's the same as the subject's primary colour: [link]
Afterwards, I changed it to something that contrasted well with the subject's colour. I avoided light colours so my highlights wouldn't meld with the background: [link]
The background itself was made using the digital watercolour brush in Painter IX; I just set it to a large pixel diameter in order to slap on random shades of colour with the help of the 'ctrl'/eyedropper tool. I use the digi-watercolour brush because it doesn't overlap lines drawn with the pencil tool/brush. I can then selectively erase either the pencil marks or the watercolours with their respective erasers. The watercolour brush also gives this grainy effect which you can clearly see at the lower left, next to the foot. This graininess, I feel, suits the Akagi's rendering style better than a plain, flat colour.
A colour change was requested afterwards which came out ok after I manipulated the hue in Photoshop, but I had to redo the backdrop--again: [link]
Personally, I'd like to do more fancy stuff like proper borders, geometric patterns, etc. but I'm kind of lazy when it comes to that.
Ah, it's not problem. Thanks for educating the uneducated. And I suppose not a lot of people got to see those WIP. *saved* I think those tips will help on my subsequent projects.
Lazy, too, eh? Seems to be a trend in talented people/geniuses. =x
nice
of course i dig the design and the color scheme as well !
Imho, the background colour depends a lot on the style & intent. For example, static lineart, with sharp, clearly defined black lines & high-contrast colours would call for a white or neutral/gray backdrop in keeping with a 'technical/informative' feel.
In the Akagi's case, the lack of initial, properly formed lineart makes me use a backdrop colour that's the same as the subject's primary colour:
[link]
Afterwards, I changed it to something that contrasted well with the subject's colour. I avoided light colours so my highlights wouldn't meld with the background:
[link]
The background itself was made using the digital watercolour brush in Painter IX; I just set it to a large pixel diameter in order to slap on random shades of colour with the help of the 'ctrl'/eyedropper tool. I use the digi-watercolour brush because it doesn't overlap lines drawn with the pencil tool/brush. I can then selectively erase either the pencil marks or the watercolours with their respective erasers. The watercolour brush also gives this grainy effect which you can clearly see at the lower left, next to the foot. This graininess, I feel, suits the Akagi's rendering style better than a plain, flat colour.
A colour change was requested afterwards which came out ok after I manipulated the hue in Photoshop, but I had to redo the backdrop--again:
[link]
Personally, I'd like to do more fancy stuff like proper borders, geometric patterns, etc. but I'm kind of lazy when it comes to that.
Lazy, too, eh? Seems to be a trend in talented people/geniuses. =x